

And like every open world, the land is peppered with sidequests, collectable items, and scavenger hunts everyone with an exclamation mark over their head has something that only you are capable of doing.
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The answers subsequently take Aloy, bow and spear in hand, across a world full of machine nesting grounds, the macabre hideouts of feral bandit tribes, and biblically opulent kingdoms. Eventually, she decides to participate in a Nora rite of passage in hopes that the tribe’s matriarchs will provide answers to all her questions. The details are sparse as to why the two are no longer part of the tribe, but after Aloy accidentally stumbles upon the crumbling ruins of a futuristic society that once was, and finds herself with a tiny holographic analyzer called a Focus attached to her head, she ends up with more questions than Rost can possibly answer. Aloy is an orphan (and outcast) from the agrarian Nora tribe, raised to run, jump, climb, and hunt by Rost, a gentle Viking-like giant of a man. Still, there’s a reason why robot dinosaurs rule the Earth here, and it falls to a redheaded girl named Aloy to find out why. Arguably, robot dinosaurs don’t need explaining.

The laurels were certainly there to be rested on, as Guerilla Games could’ve never explained why exactly robot dinosaurs live in this world in idyllic natural splendor and the game would’ve been perfectly serviceable as a cheap thrill.

This game is, above all else, a narrative triumph: a nuanced hero’s journey that blends tried-and-tested tribal fantasy tropes to a particularly poignant and humanistic brand of post-apocalyptic sci-fi. The fact that Guerilla Games has created one of the most vibrant and beautifully envisioned open worlds in a video game to date, and that this is one of the least impressive things about Horizon Zero Dawn, should speak volumes. Of course, get close enough where they can see you and they’ll turn you into scrapple. Stay at enough of a distance and robots will resemble alligators wading and turning in the water, or grazing antelopes, or giant, preening falcons. But they, too, are realized with the same care and consideration as every other being here. The fact that this world just happens to be home to an entire phylum of enormous, terrifying metal predators is beside the point. It’s a vast, varied world of woodland creatures scrounging for their next meal, and people living small, simple lives-a virtual life whose smallest interactions have been carefully, painstakingly considered by the developers at Guerilla Games. It’s one of powerful rain and snow storms, and of proud, beaming sunrises and haunting, ethereal moonlight. The world of Horizon Zero Dawn is one of grass swaying in waves to a gentle breeze.
